XBox 360 | Do-Donpachi Dai-Fukkatsu 1.5 – CAVE

XBox 360 | Do-Donpachi Dai-Fukkatsu 1.5 – CAVE

A close second to ESPGALUDA II graphic-wise, DoDonpachi Dai-Fukkatsu 1.5 is a feast for your eyes with it's neon-colour bullet spam, gyrating lasers and sweet soundtrack. If you get the DLC for Black Label, you can play all the modes on the 1.5 disc with the phenomenal Black Label soundtrack. Personally, I prefer the Black Label to 1.5, but I really enjoyed the arrange modes on this disc (Arrange B is my favourite), so it's a keeper even though the retail release of Black Label (with the Ketsui Style arrange mode) is what I prefer putting my time into (the arrange Ketsui soundtrack is amazing!) and you don't have to own the 1.5 disc to play the Black Label if you get the retail version. The Novice mode for 1.5 is really fun for those of you new to the genre, but as this is a Japan only release as I write this, I bet you're already hooked on shmups...
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XBox 360 | Guwange (XBLA) – CAVE

XBox 360 | Guwange (XBLA) – CAVE

As I started to explore the wonderful world of emulation, Guwange was a title that somehow passed by queitly. Sure, it was very pretty, but the game play felt overly complicated (at that time) and I didn't put much time into trying to like it. Then a couple of years later as I had gotten bitten badly by the CAVE bug, I had a go at it again, this time playing the PCB at a friends shmup meet, and it felt just wonderful. Fast forward to the day of the XBLA release of Guwange. I installed it and started it, but was shocked when this 4:3 arcade game could not be displayed full screen on my 4:3 arcade monitor! The first thing I do when installing a new 360 game is fine tune the picture so it will look as good as possible using the game's controls only to allow for a no fuss changing of game discs, but I...
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XBox 360 | ESPGALUDA II Black Label – CAVE

XBox 360 | ESPGALUDA II Black Label – CAVE

Updated 2011-08-04 with No-miss Omake! YouTube video (scroll down) My love for CAVE and all of their excellent shooting games was originally brought on by Ketsui, but that wasn't an affordable title at the time, so instead I started to play ESPGALUDA. And more importantly, I started to play it for score and not only for survival. The latter way was how I've always played shmups, as this most of the time was how you got a high score in the shmup titles from the 80's that I grew up playing. Take Twin Cobra for instance, where your sole purpose in the game is to survive each stage without dying, as you get a stage clear bonus consisting of all the bonus icons you pick up. Of course survival is important in CAVE games as well, but unless you play daringly during each stage and keep away from using bombs your score will take a rather big hit.   I actually played ESPGALUDA...
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