Prototype time!

This Monday I received a couple of really cool pieces of plastic from a good friend in the UK (FrancoB @ Arcade Otaku).

Custom plastic

Custom plastic

Why are these so cool you say? Well, they are enhanced replacement parts for a very popular joystick model among us shmup fans.

Clue #2

Clue #2

For some of you, the cat is now out of the bag, but here’s a couple of more pics:

Clue #3

Clue #3 - Don't they look thick and nice?

Clue #4

Clue #4 - They're so fresh they still have plastic dust. 🙂

Clue #4

Clue #5 - They really make a great difference

Yes, those pieces of Original plastic (the dyed ones) are indeed from the Seimitsu LS-32. Now, what happens when you use the custom replacements? Well, let’s say that the LS-32 has never felt tighter.

These parts won’t magically fix the issues the LS-32 has by design, like that wiggle room you have with the stick in it’s neutral position before any switch is triggered. I’ve heard about some sort of shaft malfunction where the shaft ”jumps” if you hit the gate too hard (never had it happen myself) that may not be covered by this improvement either, but the stick will get WAY tighter. None of my LS- sticks are brand new, but with these added, it feels like when you have a brand new stick and pull the spring out to twice it’s original height.

Sadly, I haven’t had much time to really test ‘em yet. Played some games of Sky Shark two nights ago in MAME and I loved the feel of the stick. Next test game up is Ketsui (also in MAME) as that’s what I’ve been playing the most for a couple of years now. The only LS-32 I had mounted in anything (before receiving word I’ll by testing these out) is inside this funky CD Case stick:

Test stick for the prototype

Test stick for the prototype - Custom 38 mm balltop from SugarKane.

I have also put an LS-36-01 (LS-32-01 with LS-4O shaft) in one of my EGRET II’s as there are some minimal differences in how these parts fit the LS-32 and the LS-32-01 individually. Hopefully I’ll be trying it out this week. Other stuff is taking too much time. :/

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